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Stumble?
Posted: 15 Jul 2005 8:58 am
by Marty Pollard
Anybody use Stumble?
Pretty cool.
Found
this... <font size="1" color="#8e236b"><p align="center">[This message was edited by Marty Pollard on 15 July 2005 at 10:00 AM.]</p></FONT>
Posted: 15 Jul 2005 2:29 pm
by Howard Tate
Good grief! That could be addictive.
------------------
Howard, 'Les Paul Recording, Zum S12U, Vegas 400, Boss ME-5, Boss DM-3, DD-3, Sierra Session D-10
http://www.Charmedmusic.com
Posted: 17 Jul 2005 2:57 am
by Bob Martin
That's kind of like throwing a dead body around it's kind of freaky hee hee. No life at all and all limber.
Posted: 17 Jul 2005 5:40 am
by Donna Dodd
Well Marty - she lands pretty comfortably, so her creator was surely a WOMAN!
A man would have her falling in to a cooking or cleaning position.
Posted: 17 Jul 2005 10:19 am
by Donny Hinson
Hmmm. I saw a bikini-clad woman bouncing off some spheres. I discovered I could control her akimbo descent slightly with the mouse.
So, exactly how do I "use" this program?
Or is it just a kind of interactive screensaver?
Posted: 17 Jul 2005 7:29 pm
by Bobby Lee
Does anyone have any idea of how this was created?
Posted: 17 Jul 2005 11:47 pm
by Jim Phelps
It's a Flash file, isn't it?
Posted: 18 Jul 2005 12:19 am
by Donna Dodd
Well, b0b - I'm surprised you have to ask that question. I'll try to explain. You've got your spheres; you've got your woman; Woman has a bathing suit. Woman also has Arthritis (can tell by looking at her hands). You simply drop the poor Arthritic woman on the spheres and watch her hit her little head.
I mean, "DUH?"
Posted: 18 Jul 2005 5:39 am
by Charlie McDonald
Best I could do was get her to balance on a big ball. She just lies there, relaxing.
Seemed less abusive, somehow. Or less 'objectifying', perhaps.
Does she use both her brain hemispheres to do that? Am I using either of mine?
(Donna, you're right; it's the size of the corpus collosum, the cable between the hemispheres, that is larger in the female of the species. I believe it is that way through evolution. Women have been multi-tasking for, oh, a million years. Ok, twenty or thirty thousand....')<font size="1" color="#8e236b"><p align="center">[This message was edited by Charlie McDonald on 18 July 2005 at 06:40 AM.]</p></FONT>
Posted: 18 Jul 2005 7:53 am
by Marty Pollard
Whatever you think of that site, I got to it from
here.
This is a browser plugin that just takes you to random websites. You can configure your main interests though.
I'm finding all kinds of cool stuff this way.
Posted: 18 Jul 2005 8:48 am
by Larry Weaver
Bobby,
It looks like a stock Poser model that has been brought into a package like Lightwave or 3d Studio Max, and set up with a very simple IK rig (inverse kinematics). I would guess that the final result was a mix of work in Macromedia Flash and Director. The scripting language in Director ("Lingo") has much better support for imput from 3d packages for realtime purposes, and is supposed to be much easier with dynamics simulations. I'd guess that the final output was tweaked in Flash. Just an educated guess though, as I work mostly in 3d and compositing packages.
regards,
-Larry
Posted: 18 Jul 2005 2:37 pm
by b0b
Thanks, Larry.
So, where do the rules for the model's limbs come from? And the "weight" of the various body parts (arms, legs, torso, head)? It all seems to be accounted for. Where does the "gravity" come from?
I sense a lot of complex math happening behind the scenes...
Posted: 18 Jul 2005 3:16 pm
by Larry Weaver
You're hitting the nail on the head b0b. Director is a very deep app, and in the right hands, it can be capable of amazing things. There are a number of people that have constructed some insane physics based realtime applications with Director. You could almost consider it along the lines of a realtime game engine....although, of course it takes a mastemind of the Director scripting language to make it all work. There is quite a bit of power in the scripting language within Director. In it's last update, it added a lot more support for dynamic simulations and data import from 3rd party producers.
I have worked with a few guys that have written plugins and extentions that allow the import of some very complex data from 3d packages. It's quite a bit easier in a 3d package to define and utelize things such as gravity, soft and hard surface simulations and the IK or weight that you see in that simulation.
Since I'm the guy that just makes the 3d surfaces, and provides the IK rig setup, I too am always facinated by what can be done in realtime and always amazed by what the coding gurus produce!
regards,
-Larry
Posted: 18 Jul 2005 3:25 pm
by Marty Pollard
This only requires 2 dimensions of course.
But there are how many variables?
Not true gravity so a simple vector in free fall; balls of a few diff diameters; head, torso, arm2, leg2.
Seems rather rudimentary considering some things out there.
Posted: 18 Jul 2005 4:19 pm
by b0b
Okay, if it's so 'rudimentary', make me one with a falling possum hitting tree branches.
Posted: 19 Jul 2005 12:52 am
by Donna Dodd
yeah, what b0b said!!!! Or make a falling b0b hitting possums on tree branches!!!
Posted: 19 Jul 2005 5:53 am
by Marty Pollard
I forgot that the legs and arms are segmented at the joints but still...
Is that model wearing earrings?